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Andrés Pereira
Versatile Software Engineer experienced with intricate Gameplay and AI systems using C++ and Unreal Engine for FPS and Colony Sim games
Portfolio
Unannounced Colony Simulator
At Lost Boys Interactive
IGI: Origins
Stealth FPS game at Antimatter Games
Scientific Games
Worked as an Associate Developer at SG for two years
UE4 Castle Guard
All components made with C++ classes
DirectX 11 Engine
Features A* pathfinding, and more
Kachiku64
64 players party game
3D Generative Adversarial Network
Outputs 3D assets
Open World Streaming System
Asset streaming in run-time
Sibling Suckerpunch
Global Game Jam 2019 WINNER!
Oscar Heist
Made for a 2-Week long, randomized theme Gamejam
Super Trash Heroes Brawler
Another PlayWest IP
70s Rocket League
Made for a 2-Week long, randomized theme Gamejam
Visual Programming Language for the NAO robot
Create behaviours for NAO using visual coding blocks
Workshop
Repair laptops as fast as you can!
Unreal Engine Experience
Used design principles and implemented game mechanics
Waverun
2D Platformer - Glogal Game Jam 2017
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