Contributed to core gameplay and AI systems, including stealth behavior logic, perception, squad coordination, and combat reactions.
Led a small AI-focused task group of four developers, organizing work, reviewing contributions, and acting as the main point of contact for AI-related features.
Collaborated with an external co-development studio to integrate an AI utility system into the project, ensuring it aligned with existing game systems.
Worked closely with design, animation, and QA teams to prototype features, resolve gameplay bugs, and refine player-AI interactions.
Created technical documentation, handled frequent debugging, and communicated progress and risks to project leadership.