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Unannounced Colony Simulator
- company
- Lost Boys Interactive
- role
- Gameplay Engineer
- genre
- Colony Simulator
- dates
- January 2023 to January 2024 [Mass layoffs]
- location
- Madison, WI, United States [Remote]
Highlights
[Implemented AI squad system][Gameplay integration for LLM]
Skills
[C++][Unreal Engine 5][Lua][Gameplay Systems][AI Systems][Sequential Composition AI][3D Math][Unreal Insights]
Contributions
- Worked on an unannounced Colony Simulation game using C++ and Unreal Engine 5, contributing to core gameplay and AI features.
- Developed systems for combat and squad-based colonist management, designing new gameplay components and extending existing AI architectures.
- Built scalable gameplay logic and contributed to system architecture and algorithms supporting strategic combat decisions and group behaviors.
- Translated design requirements into technical documentation, breaking down complex features into actionable tasks with accurate time estimates.
- Collaborated closely with designers, AI programmers, and gameplay teams; participated in peer code reviews and contributed to improving coding standards and workflows.
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