UE4 Castle Guard

All components made with C++ classes


The purpose of this project was to familiarise myself with the interactions between C++ classes and blueprints.

This project features: collisions, player and camera movement, combat system, spawning of objects and NPCs, pickups, HUD, and a pause menu with saving and loading functionality.

Have a look at the source code here.


Project Details

Date: Dec 3, 2020

Tools: C++, Unreal Engine 4

Other Projects

About

Versatile Software Engineer experienced with intricate Gameplay and AI systems using C++ and Unreal Engine for FPS and Colony Sim games.

Contact Details

[email protected]
Baltimore, MD,
United States