DirectX 11 Engine

Features A* pathfinding, and more


I built this DirectX 11 engine in C++ from the ground up, with a focus on its rendering pipeline, and the implementation of a Real Time Strategy system capable of moving units in squad formations, making use of the pathfinding algorithm A*.

The engine features rendering techniques such as instancing to render hundreds of models putting minimum strain on the GPU.

Other elements such as input systems, texturing, and lighting were also implemented.

Have a look at the Github repository here.


Project Details

Date: May 10, 2019

Tools: C++, DirectX 11

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About

Versatile Software Engineer experienced with intricate Gameplay and AI systems using C++ and Unreal Engine for FPS and Colony Sim games.

Contact Details

[email protected]
Baltimore, MD,
United States