Here is a trailer showing the features my team and I developed for this project.
Kachiku64 is a game developed by PlayWest (UWE’s in-house games studio). It supports 64 player multiplayer game featuring 4 different game modes. In a normal play session, all 4 modes are played, followed by a final bout that includes all modes in the same map.
As a cohort of more than 30 people (split in 6 dev teams), our goal was to work with the existing codebase to implement new functionalities, fix bugs, etc.
Several development teams were made, and our team was given the tasks of implementing a new game mode, a new power-up, and improving the level editor tool.
For this 30 people group project I mainly focused on the creation of a new game mode involving the tractor vehicle, the destruction derby. It consists of a race where the players do laps in a race track in order to gain different boosts such as speed and additional bombs, with the goal of being the one last standing.
My contributions to this project were mainly in the destruction derby game mode, and in the vehicle behaviours; I worked on implementing systems such as the checkpoints, the speed boost and custom tractor bombs, and designing the game mode, and maps.
Additionally, I fulfilled a project management role throughout the development of the project, which entailed organising my dev team, delegating tasks, and rendering communication with other dev teams.
Date: Feb 25, 2019
Tools: Unity, C#