Unannounced Colony Simulator

At Lost Boys Interactive


During my role as a Software Engineer at Lost Boys Interactive (January 2023 - January 2024), I made significant contributions to a Colony Sim game, leveraging C++ and Unreal Engine 5. I engineered intricate architecture and algorithms, particularly focusing on combat Gameplay and AI features.

A notable achievement was the development of a sophisticated combat system for strategic colonist group management, seamlessly integrating new gameplay components and enhancing the existing AI architecture.

In addition to coding, I translated design documents into detailed technical documentation, ensuring comprehensive solutions and conducting precise task estimations for effective project planning.

Engaging in proactive code reviews, I addressed peer feedback, providing constructive input that contributed to the continuous improvement of engineering practices.

Project Details

Date: Jan 15, 2024

Tools: C++, Unreal Engine 5

Other Projects

About

Versatile Software Engineer experienced with intricate Gameplay and AI systems using C++ and Unreal Engine for FPS and Colony Sim games.

Contact Details

[email protected]
Baltimore, MD,
United States