During my role as a Software Engineer at Lost Boys Interactive (January 2023 - January 2024), I made significant contributions to a Colony Sim game, leveraging C++ and Unreal Engine 5. I engineered intricate architecture and algorithms, particularly focusing on combat Gameplay and AI features.
A notable achievement was the development of a sophisticated combat system for strategic colonist group management, seamlessly integrating new gameplay components and enhancing the existing AI architecture.
In addition to coding, I translated design documents into detailed technical documentation, ensuring comprehensive solutions and conducting precise task estimations for effective project planning.
Engaging in proactive code reviews, I addressed peer feedback, providing constructive input that contributed to the continuous improvement of engineering practices.
Date: Jan 15, 2024
Tools: C++, Unreal Engine 5