Unreal Engine Experience

Used design principles and implemented game mechanics


This game experience featured different technical elements such as AI agents, physics, particle systems and lighting. The project was created to explore the Unreal Engine 4 and its capabilities, and to put into practice level design principles.

The projectile prefab was made so that they would iluminate the scene and instantiate particle systems upon collision.

Doors around the level and AI agents have behaviours that change when the player is in range.

Power ups, pick up items, and moving platforms were also implemented and placed around the level to work as challenges and to motivate the player to go to certain areas.

Project Details

Date: Dec 7, 2017

Tools: Unreal Engine 4

Other Projects

About

Versatile Software Engineer experienced with intricate Gameplay and AI systems using C++ and Unreal Engine for FPS and Colony Sim games.

Contact Details

[email protected]
Baltimore, MD,
United States