Open World Streaming System

Asset streaming in run-time


This is an open world asset streaming system that dynamically loads and unloads static assets and Artificial Intelligence (AI) agents.

This system loads assets in run-time based on the player’s current position. All the asset data like position, rotation and scale is kept on XML files, that are then read in run-time in order to instantiate each prefab.

As shown below, only the surrounding areas to the players get loaded and when the player moves around, the far away areas get deleted.

I created this low poly world to demonstrate this system; it currently holds static assets such as trees and rocks, but it also spawns NPCs that patrol areas, follow, and attack the player.

Have a look at the source code here.


Open World System Demo



Project Details

Date: Jan 30, 2019

Tools: Unity, C#, XML

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About

Versatile Software Engineer experienced with intricate Gameplay and AI systems using C++ and Unreal Engine for FPS and Colony Sim games.

Contact Details

[email protected]
Baltimore, MD,
United States