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> INTREPID STUDIOS

>> ROLE: Gameplay Engineer

>> PROJECT: Ashes of Creation

>> GENRE: MMORPG

>> DATES: April 2024 to Present

>> LOCATION: San Diego, CA, United States [Remote]

RELEVANT SKILLS

> LOST BOYS INTERACTIVE

Affected by 2024 mass layoffs.

>> ROLE: Gameplay Engineer

>> PROJECT: Unannounced Colony Simulator

>> GENRE: Colony Simulator

>> DATES: January 2023 to January 2024

>> LOCATION: Madison, WI, United States [Remote]

HIGHLIGHTS

RELEVANT SKILLS

OVERVIEW

• Worked on an unannounced Colony Simulation game using C++ and Unreal Engine 5, contributing to core gameplay and AI features.

• Developed systems for combat and squad-based colonist management, designing new gameplay components and extending existing AI architectures.

• Built scalable gameplay logic and contributed to system architecture and algorithms supporting strategic combat decisions and group behaviors.

• Translated design requirements into technical documentation, breaking down complex features into actionable tasks with accurate time estimates.

• Collaborated closely with designers, AI programmers, and gameplay teams; participated in peer code reviews and contributed to improving coding standards and workflows.

> ANTIMATTER GAMES

Affected by studio closure in 2023.

>> ROLE: Gameplay Programmer

>> PROJECT: IGI Origins - Stealth FPS

>> GENRE: Stealth FPS

>> DATES: January 2021 to January 2023

>> LOCATION: Truro, Cornwall, United Kingdom [Hybrid]

HIGHLIGHTS

RELEVANT SKILLS

OVERVIEW

• Contributed to core gameplay and AI systems, including stealth behavior logic, perception, squad coordination, and combat reactions.

• Led a small AI-focused task group of four developers, organizing work, reviewing contributions, and acting as the main point of contact for AI-related features.

• Collaborated with an external co-development studio to integrate an AI utility system into the project, ensuring it aligned with existing game systems.

• Worked closely with design, animation, and QA teams to prototype features, resolve gameplay bugs, and refine player-AI interactions.

• Created technical documentation, handled frequent debugging, and communicated progress and risks to project leadership.

> SCIENTIFIC GAMES

>> PROJECTS: Multiple Casino Games

>> DATES: July 2019 to July 2021

>> LOCATION: Bristol, United Kingdom - Hybrid

>> ROLE: Gameplay Programmer

>> SKILLS: JavaScript, Typescript, Proprietary engine.

>> GENRE: Casino Games

HIGHLIGHTS

RELEVANT SKILLS

OVERVIEW

• Worked on interactive casino games for web and mobile platforms, developing and shipping six titles, including Marvelous Mouse Coin Combo, which became one of the company's most played releases of 2021.

• Developed gameplay features, UI systems, and game logic using TypeScript and JavaScript within a proprietary engine.

• Gained full lifecycle experience. From prototyping and feature development to debugging, polish, and live deployment.

• Worked in a self-organizing Agile team, collaborating closely with designers, artists, and QA to deliver high-quality features.

• Led small feature teams on three projects, mentored junior developers, and participated in regular code reviews.

• Contributed to performance improvements and engine-level updates, enhancing maintainability and scalability.